![]() Some people argue about it and prefer one type over the other but I think they are both great and have their place. I guess that’s a good example of the split right now between ‘games’ in the traditional sense, where it’s more of a setting to play against other people like, say, chess or sports in general and ‘games’ that are more of an experience. With that said, the games I’m ‘currently playing’ tend to fit the format of never ending and always being able to pick up and play again later Payday 2, CS: GO and HEX for example. I go through a decent number of games in a similar manner and so I felt like I should mention it, even though I wouldn’t consider myself to be actively playing them. Some games, like say Gone Home, I knew would be relatively short and for the best experience I should play it in 1 sitting. I tend to move onto new games quickly and ultimately get through a lot of games. I’m not sure if there are just lots of games coming out now compared to in the past but I have a harder time sticking to one game for a long time. Nowadays, I play a lot of different games. As long as I can remember I’ve wanted to make games, but I think around ’99 was when I knew there was no other option for me. Internet gaming opened a whole new world for me and when I played my first MMO in ’99, Asheron’s Call, I was blown away. Later, that led into lots of Quake and the Team Fortress mod for Quake. I think we got internet around ’96 or ’97 and I started playing Doom online. This was Civilization, Elder Scrolls: Arena, The Incredible Machine, Doom, etc. The time period that probably made the biggest impression on me, and was when I got really into gaming, was probably around when I was 11 or 12, playing games on PC. We had an Atari and an NES around then and I’ve had consoles every generation since. Robert: Yeah, I’ve been playing games since I was 4 or 5. What games were you playing back when you first started making them yourself? How about now? Do you have any games you play when you need a break from your project? UG: It sounds like you’ve been a gamer for a long time. ![]() I do programming and design for Gnomoria and contract out art and audio as needed. I’ve been working on games professionally for almost 6 years and been on Gnomoria for about 2.5. I’ve been making games for fun since my first programming class in high school about 20 years ago. I stayed after graduating and was there for about 8 years before moving back to my current location in Long Beach, CA. I grew up southern California and moved to the Seattle area to attend DigiPen. I’m strictly Uncle Bob to my niece and nephew. Robert: I always introduce myself as Robert but I’ll answer to Rob or Bob or whatever. Can you tell us a little bit about yourself? Before we get to that, perhaps it would be best if we let you introduce yourself to our readers. UG: Hi Robert, or do you prefer Bob? Just so you know I’m a huge fan of your game Gnomoria. Since I’m such a big fan of this game and I think it deserves more of the spotlight, I thought I’d reach out to Robert West, or as his fans know him RoboB0b, and get his side of the story. It combines crafting, RPG elements (Leveling Skills), complex management and a fully destructible environment for your gnomes to manipulate. It’s a simple enough idea, but the depth of this game will catch you off guard. Gnomoria is a sandbox game where you indirectly control a group of gnomes by setting tasks for them to complete. ![]() For less than ten dollars, I ended up with one of my favorite games of all time. Reading the game’s description and instantly identifying with what it was trying to do, I bought my first Early Access game. A few months ago, while going through one of my several hours long perusing binges on Steam, I came across an intriguing name: Gnomoria. Considering the massive influx of indie games inundating the industry over the past few years, I think it’s the job of anyone who’d like to be considered a game journalist to help sift through the haystack to find those proverbial needles.
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